It's going to, on Windows, ask for user account control. Whenever you're ready, just click install. Double check the path and then on Windows, you can create start menu entries automatically. Hit continue, and here we can choose to install the application, we'll hit install, agree to the end user license agreement, and hit install again. And because you didn't provide any serial number, it will give you the option to install Team Render client and Team Render client only because it doesn't need a license. Within the installer, you'll want to continue through the first screen, enter your name, company, street, city, and country information here on this page, but you can leave the serial numbers blank and just hit continue again. So you simply take your installation disk or ISO, run the Maxon start application, choose your language. So let's take a quick look at how to install Team Render client via the installer, because you'll always have to do that on at least one machine. Now of course, most of this is all taken care of by the installer if you manually install Team Render client on each machine. As of Release 16, Cinema 4D doesn't have any specific library dependencies on Mac OS. And if you don't, you may see an error message on launch. While this isn't necessary on clients unless you're using special image formats or QuickTime movies as textures, it's still a good idea to have it installed. It's also a good idea to install QuickTime. You can find these on the Microsoft and Intel websites or on the Cinema 4D installer disk. To run Release 16 on Windows, you'll need the Microsoft Visual C++ 2005 redistributable, 2010 redistributable, and 2012 redistributable, as well as the Intel XE 2013 redistributable. Just like the previous method, with this one you do need to make sure that you manually install the necessary libraries. However, it allows you to have a single Team Render client installation where you can manage all of your plug-ins and updates without having to manage separate installations on each separate computer. Now you do have to be a little careful on this because running the app does rely on the connection to the server. The final option, and the one that I personally utilized most is to install on a server in a single location and launch each instance from the server location. Any plug-ins can be installed in the application plug-ins directory and you can simply copy it then onto each computer. The benefit to this is that you can get an installation set up exactly the way you want it. However, you do need to ensure that all of the libraries are installed on each of your render slaves. Another option is to simply install on one client and copy the installation, and this will work well. So when you're installing on a lot of render slaves, it can get very tedious very quickly. However, it is a multi-step process that can't very easily be automated. This is probably the most fool proof method of installation, as it ensures you get all of the libraries necessary to run Cinema 4D. The first is to simply install on each client through the Maxon installer application just as you a Cinema 4D GUI instance. When it comes to deploying Team Render client, you have three main options. But in most cases, your computer won't already have Cinema 4D on it because it's only being used as a render slave. So in that case, you can simply double-click to open it. Now if you have already installed Cinema 4D on the computer, Team Render client is usually installed right beside Cinema 4D. In this tutorial, we're going to look at how to install and configure the Team Render client application. In most cases, you'll want to use Team Render client because it doesn't need to licensed, and can be installed on as many computers as you wish. To use a machine in Team Render, either the Cinema 4D application or the Team Render client application must be open in a user session. You’ll also learn how to define a custom default security token using the c4d_net_securitytoken.txt trigger file within the application directory. You’ll learn about key Team Render Client preferences including Security Token, Custom Number of Render Threads, Fetch Assets Always from Server and Repository Path. You’ll also learn strategies for dealing with plugins in Team Render. You’ll learn about important connection issues including Windows Firewall options and multiple network connections. You’ll learn about several different deployment options, and the basic installation process for Team Render Client. In most cases, you’ll want to use Team Render Client because it doesn’t need to be individually licensed, and can be installed on as many computers as you wish. Either Cinema 4D or the Team Render Client application must be installed and open on any computer you wish to use for Team Rendering. In this tutorial, you’ll learn how to install and configure Team Render Client.
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